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https://github.com/henrygd/beszel.git
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update
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@@ -12,12 +12,17 @@ import (
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"golang.org/x/net/icmp"
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"golang.org/x/net/ipv4"
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"golang.org/x/net/ipv6"
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"log/slog"
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)
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var pingTimeRegex = regexp.MustCompile(`time[=<]([\d.]+)\s*ms`)
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type icmpPacketConn interface {
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Close() error
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}
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// icmpMethod tracks which ICMP approach to use. Once a method succeeds or
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// all native methods fail, the choice is cached so subsequent probes skip
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// the trial-and-error overhead.
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@@ -25,77 +30,128 @@ type icmpMethod int
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const (
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icmpUntried icmpMethod = iota // haven't tried yet
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icmpRaw // privileged raw socket (ip4:icmp)
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icmpDatagram // unprivileged datagram socket (udp4)
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icmpRaw // privileged raw socket
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icmpDatagram // unprivileged datagram socket
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icmpExecFallback // shell out to system ping command
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)
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// icmpFamily holds the network parameters and cached detection result for one address family.
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type icmpFamily struct {
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rawNetwork string // e.g. "ip4:icmp" or "ip6:ipv6-icmp"
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dgramNetwork string // e.g. "udp4" or "udp6"
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listenAddr string // "0.0.0.0" or "::"
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echoType icmp.Type // outgoing echo request type
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replyType icmp.Type // expected echo reply type
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proto int // IANA protocol number for parsing replies
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isIPv6 bool
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mode icmpMethod // cached detection result (guarded by icmpModeMu)
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}
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var (
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icmpMode icmpMethod
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icmpV4 = icmpFamily{
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rawNetwork: "ip4:icmp",
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dgramNetwork: "udp4",
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listenAddr: "0.0.0.0",
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echoType: ipv4.ICMPTypeEcho,
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replyType: ipv4.ICMPTypeEchoReply,
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proto: 1,
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}
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icmpV6 = icmpFamily{
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rawNetwork: "ip6:ipv6-icmp",
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dgramNetwork: "udp6",
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listenAddr: "::",
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echoType: ipv6.ICMPTypeEchoRequest,
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replyType: ipv6.ICMPTypeEchoReply,
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proto: 58,
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isIPv6: true,
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}
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icmpModeMu sync.Mutex
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icmpListen = func(network, listenAddr string) (icmpPacketConn, error) {
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return icmp.ListenPacket(network, listenAddr)
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}
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)
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// probeICMP sends an ICMP echo request and measures round-trip latency.
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// It tries native raw socket first, then unprivileged datagram socket,
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// and falls back to the system ping command if both fail.
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// Supports both IPv4 and IPv6 targets. The ICMP method (raw socket,
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// unprivileged datagram, or exec fallback) is detected once per address
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// family and cached for subsequent probes.
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// Returns latency in milliseconds, or -1 on failure.
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func probeICMP(target string) float64 {
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family, ip := resolveICMPTarget(target)
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if family == nil {
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return -1
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}
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icmpModeMu.Lock()
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mode := icmpMode
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if family.mode == icmpUntried {
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family.mode = detectICMPMode(family, icmpListen)
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}
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mode := family.mode
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icmpModeMu.Unlock()
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switch mode {
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case icmpRaw:
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return probeICMPNative("ip4:icmp", "0.0.0.0", target)
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return probeICMPNative(family.rawNetwork, family, &net.IPAddr{IP: ip})
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case icmpDatagram:
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return probeICMPNative("udp4", "0.0.0.0", target)
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return probeICMPNative(family.dgramNetwork, family, &net.UDPAddr{IP: ip})
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case icmpExecFallback:
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return probeICMPExec(target)
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return probeICMPExec(target, family.isIPv6)
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default:
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// First call — probe which method works
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return probeICMPDetect(target)
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return -1
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}
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}
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// probeICMPDetect tries each ICMP method in order and caches the first
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// one that succeeds.
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func probeICMPDetect(target string) float64 {
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// 1. Try privileged raw socket
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if ms := probeICMPNative("ip4:icmp", "0.0.0.0", target); ms >= 0 {
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icmpModeMu.Lock()
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icmpMode = icmpRaw
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icmpModeMu.Unlock()
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slog.Info("ICMP probe using raw socket")
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return ms
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// resolveICMPTarget resolves a target hostname or IP to determine the address
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// family and concrete IP address. Prefers IPv4 for dual-stack hostnames.
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func resolveICMPTarget(target string) (*icmpFamily, net.IP) {
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if ip := net.ParseIP(target); ip != nil {
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if ip.To4() != nil {
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return &icmpV4, ip.To4()
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}
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return &icmpV6, ip
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}
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// 2. Try unprivileged datagram socket (Linux/macOS)
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if ms := probeICMPNative("udp4", "0.0.0.0", target); ms >= 0 {
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icmpModeMu.Lock()
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icmpMode = icmpDatagram
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icmpModeMu.Unlock()
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slog.Info("ICMP probe using unprivileged datagram socket")
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return ms
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ips, err := net.LookupIP(target)
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if err != nil || len(ips) == 0 {
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return nil, nil
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}
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for _, ip := range ips {
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if v4 := ip.To4(); v4 != nil {
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return &icmpV4, v4
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}
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}
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return &icmpV6, ips[0]
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}
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func detectICMPMode(family *icmpFamily, listen func(network, listenAddr string) (icmpPacketConn, error)) icmpMethod {
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label := "IPv4"
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if family.isIPv6 {
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label = "IPv6"
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}
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// 3. Fall back to system ping command
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slog.Info("ICMP probe falling back to system ping command")
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icmpModeMu.Lock()
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icmpMode = icmpExecFallback
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icmpModeMu.Unlock()
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return probeICMPExec(target)
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if conn, err := listen(family.rawNetwork, family.listenAddr); err == nil {
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conn.Close()
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slog.Info("ICMP probe using raw socket", "family", label)
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return icmpRaw
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} else {
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slog.Debug("ICMP raw socket unavailable", "family", label, "err", err)
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}
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if conn, err := listen(family.dgramNetwork, family.listenAddr); err == nil {
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conn.Close()
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slog.Info("ICMP probe using unprivileged datagram socket", "family", label)
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return icmpDatagram
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} else {
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slog.Debug("ICMP datagram socket unavailable", "family", label, "err", err)
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}
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slog.Info("ICMP probe falling back to system ping command", "family", label)
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return icmpExecFallback
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}
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// probeICMPNative sends an ICMP echo request using Go's x/net/icmp package.
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// network is "ip4:icmp" for raw sockets or "udp4" for unprivileged datagram sockets.
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func probeICMPNative(network, listenAddr, target string) float64 {
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// Resolve the target to an IP address
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dst, err := net.ResolveIPAddr("ip4", target)
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if err != nil {
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return -1
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}
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conn, err := icmp.ListenPacket(network, listenAddr)
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func probeICMPNative(network string, family *icmpFamily, dst net.Addr) float64 {
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conn, err := icmp.ListenPacket(network, family.listenAddr)
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if err != nil {
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return -1
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}
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@@ -103,7 +159,7 @@ func probeICMPNative(network, listenAddr, target string) float64 {
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// Build ICMP echo request
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msg := &icmp.Message{
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Type: ipv4.ICMPTypeEcho,
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Type: family.echoType,
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Code: 0,
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Body: &icmp.Echo{
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ID: os.Getpid() & 0xffff,
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@@ -132,14 +188,12 @@ func probeICMPNative(network, listenAddr, target string) float64 {
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return -1
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}
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// Parse the ICMP protocol number based on network type
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proto := 1 // ICMPv4
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reply, err := icmp.ParseMessage(proto, buf[:n])
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reply, err := icmp.ParseMessage(family.proto, buf[:n])
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if err != nil {
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return -1
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}
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if reply.Type == ipv4.ICMPTypeEchoReply {
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if reply.Type == family.replyType {
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return float64(time.Since(start).Microseconds()) / 1000.0
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}
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// Ignore non-echo-reply messages (e.g. destination unreachable) and keep reading
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@@ -147,13 +201,21 @@ func probeICMPNative(network, listenAddr, target string) float64 {
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}
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// probeICMPExec falls back to the system ping command. Returns -1 on failure.
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func probeICMPExec(target string) float64 {
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func probeICMPExec(target string, isIPv6 bool) float64 {
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var cmd *exec.Cmd
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switch runtime.GOOS {
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case "windows":
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cmd = exec.Command("ping", "-n", "1", "-w", "3000", target)
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if isIPv6 {
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cmd = exec.Command("ping", "-6", "-n", "1", "-w", "3000", target)
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} else {
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cmd = exec.Command("ping", "-n", "1", "-w", "3000", target)
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}
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default: // linux, darwin, freebsd
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cmd = exec.Command("ping", "-c", "1", "-W", "3", target)
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if isIPv6 {
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cmd = exec.Command("ping", "-6", "-c", "1", "-W", "3", target)
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} else {
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cmd = exec.Command("ping", "-c", "1", "-W", "3", target)
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}
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}
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start := time.Now()
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