fix(agent): keep reconnecting after an async WebSocket handshake failure (#2329, #2326)

This commit is contained in:
Sven van Ginkel
2026-09-26 19:30:52 +02:00
committed by GitHub
parent b3feff9a28
commit 3f20ecae50
2 changed files with 110 additions and 19 deletions

View File

@@ -8,6 +8,7 @@ import (
"os"
"os/signal"
"strings"
"sync"
"syscall"
"time"
@@ -20,7 +21,10 @@ import (
// It handles both WebSocket and SSH connections, automatically switching between
// them based on availability and managing reconnection attempts.
type ConnectionManager struct {
agent *Agent // Reference to the parent agent
agent *Agent // Reference to the parent agent
// mu guards State and isConnecting, which are read and written from both
// the main event loop and the goroutine spawned by connect().
mu sync.Mutex
State ConnectionState // Current connection state
eventChan chan ConnectionEvent // Channel for connection events
wsClient *WebSocketClient // WebSocket client for hub communication
@@ -78,6 +82,29 @@ func (c *ConnectionManager) stopWsTicker() {
}
}
// getState returns the current connection state.
func (c *ConnectionManager) getState() ConnectionState {
c.mu.Lock()
defer c.mu.Unlock()
return c.State
}
// setConnecting sets the isConnecting flag and reports its previous value.
func (c *ConnectionManager) setConnecting(v bool) (previous bool) {
c.mu.Lock()
defer c.mu.Unlock()
previous = c.isConnecting
c.isConnecting = v
return previous
}
// isConnectingNow reports whether a reconnection attempt is currently in flight.
func (c *ConnectionManager) isConnectingNow() bool {
c.mu.Lock()
defer c.mu.Unlock()
return c.isConnecting
}
// Start begins connection attempts and enters the main event loop.
// It handles connection events, periodic health updates, and graceful shutdown.
func (c *ConnectionManager) Start(serverOptions ServerOptions) error {
@@ -122,7 +149,10 @@ func (c *ConnectionManager) Start(serverOptions ServerOptions) error {
case connectionEvent := <-c.eventChan:
c.handleEvent(connectionEvent)
case <-c.wsTicker.C:
_ = c.startWebSocketConnection()
// skip if connect() is still running its own attempt
if !c.isConnectingNow() {
_ = c.startWebSocketConnection()
}
case <-healthTicker:
_ = health.Update()
case <-sigCtx.Done():
@@ -165,15 +195,15 @@ func (c *ConnectionManager) handleEvent(event ConnectionEvent) {
case WebSocketConnect:
c.handleStateChange(WebSocketConnected)
case SSHConnect:
if c.State == Disconnected {
if c.getState() == Disconnected {
c.handleStateChange(SSHConnected)
}
case WebSocketDisconnect:
if c.State == WebSocketConnected {
if c.getState() == WebSocketConnected {
c.handleStateChange(Disconnected)
}
case SSHDisconnect:
if c.State == SSHConnected {
if c.getState() == SSHConnected {
c.handleStateChange(Disconnected)
}
}
@@ -182,30 +212,40 @@ func (c *ConnectionManager) handleEvent(event ConnectionEvent) {
// handleStateChange updates the connection state and performs necessary actions
// based on the new state, including stopping services and initiating reconnections.
func (c *ConnectionManager) handleStateChange(newState ConnectionState) {
c.mu.Lock()
if c.State == newState {
c.mu.Unlock()
return
}
c.State = newState
c.mu.Unlock()
switch newState {
case WebSocketConnected:
slog.Info("WebSocket connected", "host", c.wsClient.hubURL.Host)
c.ConnectionType = system.ConnectionTypeWebSocket
c.stopWsTicker()
_ = c.agent.StopServer()
c.isConnecting = false
c.setConnecting(false)
case SSHConnected:
// stop new ws connection attempts
slog.Info("SSH connection established")
c.ConnectionType = system.ConnectionTypeSSH
c.stopWsTicker()
c.isConnecting = false
c.setConnecting(false)
case Disconnected:
c.ConnectionType = system.ConnectionTypeNone
if c.isConnecting {
// Always keep the ticker running while disconnected. A pending WebSocket
// handshake started by connect() can fail asynchronously (e.g. the hub
// closes the socket, or the deadline set in OnOpen expires) after
// connect() has already returned with a nil error, in which case the
// ticker would otherwise never get re-armed and the agent would stop
// retrying entirely (#2326).
c.startWsTicker()
if c.setConnecting(true) {
// Already handling reconnection, avoid duplicate attempts
return
}
c.isConnecting = true
slog.Warn("Disconnected from hub")
// make sure old ws connection is closed
c.closeWebSocket()
@@ -217,10 +257,8 @@ func (c *ConnectionManager) handleStateChange(newState ConnectionState) {
// connect handles the connection logic with proper delays and priority.
// It attempts WebSocket connection first, falling back to SSH server if needed.
func (c *ConnectionManager) connect() {
c.isConnecting = true
defer func() {
c.isConnecting = false
}()
c.setConnecting(true)
defer c.setConnecting(false)
if c.wsClient != nil && time.Since(c.wsClient.lastConnectAttempt) < 5*time.Second {
time.Sleep(5 * time.Second)
@@ -234,7 +272,7 @@ func (c *ConnectionManager) connect() {
_ = c.stop()
os.Exit(1)
}
if c.State == Disconnected {
if c.getState() == Disconnected {
c.startSSHServer()
c.startWsTicker()
}
@@ -243,7 +281,7 @@ func (c *ConnectionManager) connect() {
// startWebSocketConnection attempts to establish a WebSocket connection to the hub.
func (c *ConnectionManager) startWebSocketConnection() error {
if c.State != Disconnected {
if c.getState() != Disconnected {
return errors.New("already connected")
}
if c.wsClient == nil {
@@ -263,7 +301,7 @@ func (c *ConnectionManager) startWebSocketConnection() error {
// startSSHServer starts the SSH server if the agent is currently disconnected.
func (c *ConnectionManager) startSSHServer() {
if c.State == Disconnected {
if c.getState() == Disconnected {
go c.agent.StartServer(c.serverOptions)
}
}