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Probable fix for Jetson gpu issue (#895)
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@@ -243,21 +243,26 @@ func (gm *GPUManager) GetCurrentData() map[string]system.GPUData {
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// copy / reset the data
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gpuData := make(map[string]system.GPUData, len(gm.GpuDataMap))
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for id, gpu := range gm.GpuDataMap {
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// sum the data
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gpu.Temperature = twoDecimals(gpu.Temperature)
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gpu.MemoryUsed = twoDecimals(gpu.MemoryUsed)
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gpu.MemoryTotal = twoDecimals(gpu.MemoryTotal)
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gpu.Usage = twoDecimals(gpu.Usage / gpu.Count)
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gpu.Power = twoDecimals(gpu.Power / gpu.Count)
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// reset the count
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gpu.Count = 1
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// dereference to avoid overwriting anything else
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gpuCopy := *gpu
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var gpuAvg system.GPUData
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gpuAvg.Temperature = twoDecimals(gpu.Temperature)
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gpuAvg.MemoryUsed = twoDecimals(gpu.MemoryUsed)
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gpuAvg.MemoryTotal = twoDecimals(gpu.MemoryTotal)
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// avoid division by zero
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if gpu.Count > 0 {
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gpuAvg.Usage = twoDecimals(gpu.Usage / gpu.Count)
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gpuAvg.Power = twoDecimals(gpu.Power / gpu.Count)
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}
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// reset accumulators in the original
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gpu.Usage, gpu.Power, gpu.Count = 0, 0, 0
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// append id to the name if there are multiple GPUs with the same name
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if nameCounts[gpu.Name] > 1 {
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gpuCopy.Name = fmt.Sprintf("%s %s", gpu.Name, id)
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gpuAvg.Name = fmt.Sprintf("%s %s", gpu.Name, id)
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}
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gpuData[id] = gpuCopy
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gpuData[id] = gpuAvg
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}
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slog.Debug("GPU", "data", gpuData)
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return gpuData
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