feat: track battery levels per device

This commit is contained in:
henrygd
2026-08-15 18:16:03 -04:00
parent b4e1f3fafe
commit 68f417575f
18 changed files with 431 additions and 373 deletions

View File

@@ -3,11 +3,7 @@
package battery
import (
"errors"
"log/slog"
"math"
"os/exec"
"sync"
"howett.net/plist"
)
@@ -35,62 +31,46 @@ func readMacBatteries() ([]macBattery, error) {
return batteries, nil
}
// HasReadableBattery checks if the system has a battery and returns true if it does.
var HasReadableBattery = sync.OnceValue(func() bool {
systemHasBattery := false
batteries, err := readMacBatteries()
slog.Debug("Batteries", "batteries", batteries, "err", err)
for _, bat := range batteries {
if bat.MaxCapacity > 0 {
systemHasBattery = true
break
}
}
return systemHasBattery
})
func HasReadableBattery() bool {
batteries, _ := GetBatteryStats()
return len(batteries) > 0
}
// GetBatteryStats returns the current battery percent and charge state.
// Uses CurrentCapacity/MaxCapacity to match the value macOS displays.
func GetBatteryStats() (batteryPercent uint8, batteryState uint8, err error) {
if !HasReadableBattery() {
return batteryPercent, batteryState, errors.ErrUnsupported
}
// GetBatteryStats returns every readable battery reported by macOS.
func GetBatteryStats() ([]Battery, error) {
batteries, err := readMacBatteries()
if err != nil {
return nil, err
}
if len(batteries) == 0 {
return batteryPercent, batteryState, errors.New("no batteries")
return nil, errNoBatteries
}
totalCapacity := 0
totalCharge := 0
batteryState = math.MaxUint8
result := make([]Battery, 0, len(batteries))
for _, bat := range batteries {
if bat.MaxCapacity == 0 {
if bat.MaxCapacity <= 0 {
// skip ghost batteries with 0 capacity
// https://github.com/distatus/battery/issues/34
continue
}
totalCapacity += bat.MaxCapacity
totalCharge += min(bat.CurrentCapacity, bat.MaxCapacity)
percent := min(max(float64(bat.CurrentCapacity)/float64(bat.MaxCapacity)*100, 0), 100)
state := stateUnknown
switch {
case !bat.ExternalConnected:
batteryState = stateDischarging
state = stateDischarging
case bat.IsCharging:
batteryState = stateCharging
state = stateCharging
case bat.CurrentCapacity == 0:
batteryState = stateEmpty
state = stateEmpty
case !bat.FullyCharged:
batteryState = stateIdle
state = stateIdle
default:
batteryState = stateFull
state = stateFull
}
result = append(result, Battery{Name: "Primary", Percent: uint8(percent), State: state,
FullChargeCapacity: uint64(bat.MaxCapacity), HasFullChargeCapacity: true, System: true})
}
if totalCapacity == 0 || batteryState == math.MaxUint8 {
return batteryPercent, batteryState, errors.New("no battery capacity")
if len(result) == 0 {
return nil, errNoBatteries
}
batteryPercent = uint8(float64(totalCharge) / float64(totalCapacity) * 100)
return batteryPercent, batteryState, nil
return normalizeBatteries(result), nil
}