mirror of
https://github.com/henrygd/beszel.git
synced 2026-04-14 17:01:51 +02:00
refactor: simplify/improve status alert handling (#1519)
also adds new functionality to restore any pending down alerts that were lost by hub restart before creation
This commit is contained in:
@@ -9,63 +9,25 @@ import (
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"github.com/pocketbase/pocketbase/core"
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)
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type alertTask struct {
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action string // "schedule" or "cancel"
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systemName string
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alertRecord *core.Record
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delay time.Duration
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}
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type alertInfo struct {
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systemName string
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alertRecord *core.Record
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expireTime time.Time
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timer *time.Timer
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}
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// startWorker is a long-running goroutine that processes alert tasks
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// every x seconds. It must be running to process status alerts.
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func (am *AlertManager) startWorker() {
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processPendingAlerts := time.Tick(15 * time.Second)
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// check for status alerts that are not resolved when system comes up
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// (can be removed if we figure out core bug in #1052)
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checkStatusAlerts := time.Tick(561 * time.Second)
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for {
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select {
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case <-am.stopChan:
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return
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case task := <-am.alertQueue:
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switch task.action {
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case "schedule":
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am.pendingAlerts.Store(task.alertRecord.Id, &alertInfo{
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systemName: task.systemName,
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alertRecord: task.alertRecord,
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expireTime: time.Now().Add(task.delay),
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})
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case "cancel":
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am.pendingAlerts.Delete(task.alertRecord.Id)
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// Stop cancels all pending status alert timers.
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func (am *AlertManager) Stop() {
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am.stopOnce.Do(func() {
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am.pendingAlerts.Range(func(key, value any) bool {
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info := value.(*alertInfo)
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if info.timer != nil {
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info.timer.Stop()
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}
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case <-checkStatusAlerts:
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resolveStatusAlerts(am.hub)
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case <-processPendingAlerts:
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// Check for expired alerts every tick
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now := time.Now()
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for key, value := range am.pendingAlerts.Range {
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info := value.(*alertInfo)
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if now.After(info.expireTime) {
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// Downtime delay has passed, process alert
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am.sendStatusAlert("down", info.systemName, info.alertRecord)
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am.pendingAlerts.Delete(key)
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}
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}
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}
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}
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}
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// StopWorker shuts down the AlertManager.worker goroutine
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func (am *AlertManager) StopWorker() {
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close(am.stopChan)
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am.pendingAlerts.Delete(key)
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return true
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})
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})
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}
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// HandleStatusAlerts manages the logic when system status changes.
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@@ -103,38 +65,43 @@ func (am *AlertManager) getSystemStatusAlerts(systemID string) ([]*core.Record,
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return alertRecords, nil
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}
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// Schedules delayed "down" alerts for each alert record.
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// handleSystemDown manages the logic when a system status changes to "down". It schedules pending alerts for each alert record.
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func (am *AlertManager) handleSystemDown(systemName string, alertRecords []*core.Record) {
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for _, alertRecord := range alertRecords {
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// Continue if alert is already scheduled
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if _, exists := am.pendingAlerts.Load(alertRecord.Id); exists {
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continue
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}
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// Schedule by adding to queue
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min := max(1, alertRecord.GetInt("min"))
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am.alertQueue <- alertTask{
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action: "schedule",
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systemName: systemName,
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alertRecord: alertRecord,
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delay: time.Duration(min) * time.Minute,
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}
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am.schedulePendingStatusAlert(systemName, alertRecord, time.Duration(min)*time.Minute)
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}
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}
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// schedulePendingStatusAlert sets up a timer to send a "down" alert after the specified delay if the system is still down.
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// It returns true if the alert was scheduled, or false if an alert was already pending for the given alert record.
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func (am *AlertManager) schedulePendingStatusAlert(systemName string, alertRecord *core.Record, delay time.Duration) bool {
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alert := &alertInfo{
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systemName: systemName,
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alertRecord: alertRecord,
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expireTime: time.Now().Add(delay),
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}
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storedAlert, loaded := am.pendingAlerts.LoadOrStore(alertRecord.Id, alert)
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if loaded {
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return false
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}
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stored := storedAlert.(*alertInfo)
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stored.timer = time.AfterFunc(time.Until(stored.expireTime), func() {
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am.processPendingAlert(alertRecord.Id)
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})
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return true
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}
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// handleSystemUp manages the logic when a system status changes to "up".
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// It cancels any pending alerts and sends "up" alerts.
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func (am *AlertManager) handleSystemUp(systemName string, alertRecords []*core.Record) {
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for _, alertRecord := range alertRecords {
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alertRecordID := alertRecord.Id
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// If alert exists for record, delete and continue (down alert not sent)
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if _, exists := am.pendingAlerts.Load(alertRecordID); exists {
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am.alertQueue <- alertTask{
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action: "cancel",
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alertRecord: alertRecord,
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}
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if am.cancelPendingAlert(alertRecord.Id) {
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continue
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}
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// No alert scheduled for this record, send "up" alert only if "down" was triggered
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if !alertRecord.GetBool("triggered") {
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continue
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}
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@@ -144,6 +111,36 @@ func (am *AlertManager) handleSystemUp(systemName string, alertRecords []*core.R
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}
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}
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// cancelPendingAlert stops the timer and removes the pending alert for the given alert ID. Returns true if a pending alert was found and cancelled.
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func (am *AlertManager) cancelPendingAlert(alertID string) bool {
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value, loaded := am.pendingAlerts.LoadAndDelete(alertID)
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if !loaded {
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return false
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}
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info := value.(*alertInfo)
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if info.timer != nil {
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info.timer.Stop()
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}
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return true
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}
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// processPendingAlert sends a "down" alert if the pending alert has expired and the system is still down.
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func (am *AlertManager) processPendingAlert(alertID string) {
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value, loaded := am.pendingAlerts.LoadAndDelete(alertID)
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if !loaded {
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return
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}
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info := value.(*alertInfo)
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if info.alertRecord.GetBool("triggered") {
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return
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}
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if err := am.sendStatusAlert("down", info.systemName, info.alertRecord); err != nil {
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am.hub.Logger().Error("Failed to send alert", "err", err)
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}
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}
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// sendStatusAlert sends a status alert ("up" or "down") to the users associated with the alert records.
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func (am *AlertManager) sendStatusAlert(alertStatus string, systemName string, alertRecord *core.Record) error {
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switch alertStatus {
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@@ -177,8 +174,8 @@ func (am *AlertManager) sendStatusAlert(alertStatus string, systemName string, a
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})
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}
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// resolveStatusAlerts resolves any status alerts that weren't resolved
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// when system came up (https://github.com/henrygd/beszel/issues/1052)
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// resolveStatusAlerts resolves any triggered status alerts that weren't resolved
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// when system came up (https://github.com/henrygd/beszel/issues/1052).
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func resolveStatusAlerts(app core.App) error {
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db := app.DB()
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// Find all active status alerts where the system is actually up
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@@ -208,3 +205,36 @@ func resolveStatusAlerts(app core.App) error {
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}
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return nil
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}
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// restorePendingStatusAlerts re-queues untriggered status alerts for systems that
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// are still down after a hub restart. This rebuilds the lost in-memory timer state.
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func (am *AlertManager) restorePendingStatusAlerts() error {
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type pendingStatusAlert struct {
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AlertID string `db:"alert_id"`
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SystemName string `db:"system_name"`
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}
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var pending []pendingStatusAlert
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err := am.hub.DB().NewQuery(`
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SELECT a.id AS alert_id, s.name AS system_name
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FROM alerts a
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JOIN systems s ON a.system = s.id
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WHERE a.name = 'Status'
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AND a.triggered = false
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AND s.status = 'down'
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`).All(&pending)
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if err != nil {
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return err
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}
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for _, item := range pending {
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alertRecord, err := am.hub.FindRecordById("alerts", item.AlertID)
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if err != nil {
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return err
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}
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min := max(1, alertRecord.GetInt("min"))
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am.schedulePendingStatusAlert(item.SystemName, alertRecord, time.Duration(min)*time.Minute)
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}
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return nil
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}
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