fix: GPU ID collision between Intel and NVIDIA collectors (#1522)

- Prefix Intel GPU ID as i0 to avoid NVML/NVIDIA index IDs like 0
- Update frontend GPU engines chart to select a GPU by id instead of
assuming g[0]
- Adjust tests to use the new Intel GPU id
This commit is contained in:
henrygd
2026-01-12 17:27:35 -05:00
parent 00def272b0
commit 9ad3cd0ab9
4 changed files with 38 additions and 30 deletions

View File

@@ -1385,7 +1385,7 @@ func TestIntelUpdateFromStats(t *testing.T) {
ok := gm.updateIntelFromStats(&sample1)
assert.True(t, ok)
gpu := gm.GpuDataMap["0"]
gpu := gm.GpuDataMap["i0"]
require.NotNil(t, gpu)
assert.Equal(t, "GPU", gpu.Name)
assert.EqualValues(t, 10.5, gpu.Power)
@@ -1407,7 +1407,7 @@ func TestIntelUpdateFromStats(t *testing.T) {
ok = gm.updateIntelFromStats(&sample2)
assert.True(t, ok)
gpu = gm.GpuDataMap["0"]
gpu = gm.GpuDataMap["i0"]
require.NotNil(t, gpu)
assert.EqualValues(t, 10.5, gpu.Power)
assert.EqualValues(t, 30.0, gpu.Engines["Render/3D"]) // 20 + 10
@@ -1446,7 +1446,7 @@ echo "298 295 278 51 2.20 3.12 1675 942 5.75 1 2 9.50
t.Fatalf("collectIntelStats error: %v", err)
}
gpu := gm.GpuDataMap["0"]
gpu := gm.GpuDataMap["i0"]
require.NotNil(t, gpu)
// Power should be sum of samples 2-4 (first is skipped): 2.0 + 1.8 + 2.2 = 6.0
assert.EqualValues(t, 6.0, gpu.Power)