Files
beszel-ipv6/agent/network_monitor_ping.go
hank bb1b39928e feat: network monitoring from agents (#2266, #1911)
Co-authored-by: Sven van Ginkel <svenvanginkel@icloud.com>
Co-authored-by: xiaomiku01 <xiaomiku01@outlook.com>
2026-09-18 13:22:50 -04:00

313 lines
8.8 KiB
Go

package agent
import (
"bytes"
"context"
"crypto/rand"
"errors"
"fmt"
"math"
"net"
"os"
"os/exec"
"regexp"
"runtime"
"strconv"
"strings"
"sync"
"sync/atomic"
"time"
"golang.org/x/net/icmp"
"golang.org/x/net/ipv4"
"golang.org/x/net/ipv6"
"log/slog"
)
// Match the numeric RTT independently of the localized label used by Windows.
var pingTimeRegex = regexp.MustCompile(`(?i)[=<]\s*([0-9]+(?:[.,][0-9]+)?)\s*ms\b`)
var icmpSequence atomic.Uint32
type icmpPacketConn interface {
Close() error
}
// icmpMethod tracks which ICMP approach to use. Once a method succeeds or
// all native methods fail, the choice is cached so subsequent monitors skip
// the trial-and-error overhead.
type icmpMethod uint8
const (
icmpUntried icmpMethod = iota // haven't tried yet
icmpRaw // privileged raw socket
icmpDatagram // unprivileged datagram socket
icmpExecFallback // shell out to system ping command
)
// icmpFamily holds the network parameters and cached detection result for one address family.
type icmpFamily struct {
rawNetwork string // e.g. "ip4:icmp" or "ip6:ipv6-icmp"
dgramNetwork string // e.g. "udp4" or "udp6"
listenAddr string // "0.0.0.0" or "::"
echoType icmp.Type // outgoing echo request type
replyType icmp.Type // expected echo reply type
proto int // IANA protocol number for parsing replies
isIPv6 bool
mode icmpMethod // cached detection result (guarded by icmpModeMu)
}
var (
icmpV4 = icmpFamily{
rawNetwork: "ip4:icmp",
dgramNetwork: "udp4",
listenAddr: "0.0.0.0",
echoType: ipv4.ICMPTypeEcho,
replyType: ipv4.ICMPTypeEchoReply,
proto: 1,
}
icmpV6 = icmpFamily{
rawNetwork: "ip6:ipv6-icmp",
dgramNetwork: "udp6",
listenAddr: "::",
echoType: ipv6.ICMPTypeEchoRequest,
replyType: ipv6.ICMPTypeEchoReply,
proto: 58,
isIPv6: true,
}
icmpModeMu sync.Mutex
icmpListen = func(network, listenAddr string) (icmpPacketConn, error) {
return icmp.ListenPacket(network, listenAddr)
}
)
// monitorICMP sends an ICMP echo request and measures round-trip response.
// Supports both IPv4 and IPv6 targets. The ICMP method (raw socket,
// unprivileged datagram, or exec fallback) is detected once per address
// family and cached for subsequent monitors.
// Returns response in microseconds, or -1 and an error on failure.
func monitorICMP(ctx context.Context, target string) (int64, error) {
ctx, cancel := context.WithTimeout(ctx, 3*time.Second)
defer cancel()
family, ip, err := resolveICMPTarget(ctx, target)
if err != nil {
return -1, err
}
icmpModeMu.Lock()
if family.mode == icmpUntried {
family.mode = detectICMPMode(family, icmpListen)
}
mode := family.mode
icmpModeMu.Unlock()
switch mode {
case icmpRaw:
return monitorICMPNative(ctx, family.rawNetwork, family, &net.IPAddr{IP: ip})
case icmpDatagram:
return monitorICMPNative(ctx, family.dgramNetwork, family, &net.UDPAddr{IP: ip})
case icmpExecFallback:
return monitorICMPExec(ctx, ip.String(), family.isIPv6)
default:
return -1, errors.New("unsupported ICMP mode")
}
}
// resolveICMPTarget resolves a target hostname or IP to determine the address
// family and concrete IP address. Prefers IPv4 for dual-stack hostnames.
func resolveICMPTarget(ctx context.Context, target string) (*icmpFamily, net.IP, error) {
if ip := net.ParseIP(target); ip != nil {
if ip.To4() != nil {
return &icmpV4, ip.To4(), nil
}
return &icmpV6, ip, nil
}
ips, err := net.DefaultResolver.LookupIP(ctx, "ip", target)
if err != nil || len(ips) == 0 {
return nil, nil, err
}
for _, ip := range ips {
if v4 := ip.To4(); v4 != nil {
return &icmpV4, v4, nil
}
}
return &icmpV6, ips[0], nil
}
func detectICMPMode(family *icmpFamily, listen func(network, listenAddr string) (icmpPacketConn, error)) icmpMethod {
label := "IPv4"
if family.isIPv6 {
label = "IPv6"
}
conn, err := listen(family.rawNetwork, family.listenAddr)
slog.Debug("ICMP raw socket test", "family", label, "err", err)
if err == nil {
conn.Close()
return icmpRaw
}
conn, err = listen(family.dgramNetwork, family.listenAddr)
slog.Debug("ICMP datagram socket test", "family", label, "err", err)
if err == nil {
conn.Close()
return icmpDatagram
}
return icmpExecFallback
}
// monitorICMPNative sends an ICMP echo request using Go's x/net/icmp package.
func monitorICMPNative(ctx context.Context, network string, family *icmpFamily, dst net.Addr) (int64, error) {
conn, err := icmp.ListenPacket(network, family.listenAddr)
if err != nil {
return -1, err
}
defer conn.Close()
return monitorICMPPacket(ctx, conn, family, dst)
}
func monitorICMPPacket(ctx context.Context, conn net.PacketConn, family *icmpFamily, dst net.Addr) (int64, error) {
if err := ctx.Err(); err != nil {
return -1, err
}
// Closing the socket interrupts both reads and writes on cancellation.
stop := context.AfterFunc(ctx, func() { _ = conn.Close() })
defer stop()
// Prepare correlation data before starting the round-trip timer. The token
// also distinguishes delayed replies after the 16-bit sequence wraps.
token := make([]byte, 16)
if _, err := rand.Read(token); err != nil {
return -1, err
}
echo := &icmp.Echo{
ID: os.Getpid() & 0xffff,
Seq: int(icmpSequence.Add(1) & 0xffff),
Data: token,
}
// Linux ping sockets replace the Echo ID with their bound port. Darwin
// datagram sockets and raw sockets preserve the supplied ID.
if local, ok := conn.LocalAddr().(*net.UDPAddr); ok && runtime.GOOS == "linux" {
echo.ID = local.Port
}
targetIP := icmpAddrIP(dst)
msg := &icmp.Message{
Type: family.echoType,
Code: 0,
Body: echo,
}
msgBytes, err := msg.Marshal(nil)
if err != nil {
return -1, err
}
// Set deadline before sending
if err := conn.SetDeadline(time.Now().Add(3 * time.Second)); err != nil {
return -1, err
}
buf := make([]byte, 1500)
start := time.Now()
if _, err := conn.WriteTo(msgBytes, dst); err != nil {
return -1, err
}
// Read reply
for {
n, peer, err := conn.ReadFrom(buf)
received := time.Now()
if err != nil {
return -1, err
}
if !targetIP.Equal(icmpAddrIP(peer)) {
continue
}
reply, err := icmp.ParseMessage(family.proto, buf[:n])
if err != nil || reply.Type != family.replyType || reply.Code != 0 {
continue
}
body, ok := reply.Body.(*icmp.Echo)
if ok && body.ID == echo.ID && body.Seq == echo.Seq && bytes.Equal(body.Data, echo.Data) {
return received.Sub(start).Microseconds(), nil
}
// Keep waiting for our reply without extending the original deadline.
}
}
func icmpAddrIP(addr net.Addr) net.IP {
switch addr := addr.(type) {
case *net.IPAddr:
return addr.IP
case *net.UDPAddr:
return addr.IP
default:
return nil
}
}
// pingCommand selects the executable and arguments for the supported agent platforms.
// The context deadline enforces the timeout: -W has incompatible meanings across
// Linux, BSD IPv4 ping, and macOS ping6.
func pingCommand(goos, target string, isIPv6 bool) (string, []string, error) {
family := "-4"
if isIPv6 {
family = "-6"
}
switch goos {
case "windows":
return "ping", []string{family, "-n", "1", "-w", "3000", target}, nil
case "linux":
return "ping", []string{family, "-n", "-c", "1", target}, nil
case "darwin", "freebsd", "openbsd":
command := "ping"
if isIPv6 {
command = "ping6"
}
return command, []string{"-n", "-c", "1", target}, nil
default:
return "", nil, fmt.Errorf("ping fallback is unsupported on %s", goos)
}
}
// monitorICMPExec falls back to the system ping command. Returns -1 and an error on failure.
func monitorICMPExec(ctx context.Context, target string, isIPv6 bool) (int64, error) {
ctx, cancel := context.WithTimeout(ctx, 3*time.Second)
defer cancel()
name, args, err := pingCommand(runtime.GOOS, target, isIPv6)
if err != nil {
return -1, err
}
cmd := exec.CommandContext(ctx, name, args...)
// Keep Unix output and decimal formatting stable. Windows ignores LC_ALL.
cmd.Env = append(os.Environ(), "LC_ALL=C")
output, err := cmd.Output()
if ctx.Err() != nil {
return -1, ctx.Err()
}
if err != nil {
return -1, fmt.Errorf("%s failed: %w", name, err)
}
return parsePingResponse(output)
}
// parsePingResponse returns the reported RTT, never subprocess execution time.
// For a bounded value such as Windows' time<1ms, retain the reported upper bound.
func parsePingResponse(output []byte) (int64, error) {
matches := pingTimeRegex.FindSubmatch(output)
if len(matches) < 2 {
return -1, errors.New("ping output contains no round-trip time")
}
ms, err := strconv.ParseFloat(strings.ReplaceAll(string(matches[1]), ",", "."), 64)
if err != nil || math.IsInf(ms, 0) || ms >= float64(math.MaxInt64)/1000 {
return -1, errors.New("invalid round-trip time in ping output")
}
return int64(math.Round(ms * 1000)), nil
}