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https://github.com/henrygd/beszel.git
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refactor: variable renaming in alerts package
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@@ -9,10 +9,10 @@ import (
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)
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type alertInfo struct {
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systemName string
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alertRecord CachedAlertData
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expireTime time.Time
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timer *time.Timer
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systemName string
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alertData CachedAlertData
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expireTime time.Time
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timer *time.Timer
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}
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// Stop cancels all pending status alert timers.
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@@ -35,61 +35,61 @@ func (am *AlertManager) HandleStatusAlerts(newStatus string, systemRecord *core.
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return nil
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}
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alertRecords := am.alertsCache.GetAlertsByName(systemRecord.Id, "Status")
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if len(alertRecords) == 0 {
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alerts := am.alertsCache.GetAlertsByName(systemRecord.Id, "Status")
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if len(alerts) == 0 {
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return nil
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}
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systemName := systemRecord.GetString("name")
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if newStatus == "down" {
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am.handleSystemDown(systemName, alertRecords)
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am.handleSystemDown(systemName, alerts)
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} else {
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am.handleSystemUp(systemName, alertRecords)
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am.handleSystemUp(systemName, alerts)
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}
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return nil
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}
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// handleSystemDown manages the logic when a system status changes to "down". It schedules pending alerts for each alert record.
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func (am *AlertManager) handleSystemDown(systemName string, alertRecords []CachedAlertData) {
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for _, alertRecord := range alertRecords {
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min := max(1, int(alertRecord.Min))
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am.schedulePendingStatusAlert(systemName, alertRecord, time.Duration(min)*time.Minute)
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func (am *AlertManager) handleSystemDown(systemName string, alerts []CachedAlertData) {
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for _, alertData := range alerts {
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min := max(1, int(alertData.Min))
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am.schedulePendingStatusAlert(systemName, alertData, time.Duration(min)*time.Minute)
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}
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}
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// schedulePendingStatusAlert sets up a timer to send a "down" alert after the specified delay if the system is still down.
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// It returns true if the alert was scheduled, or false if an alert was already pending for the given alert record.
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func (am *AlertManager) schedulePendingStatusAlert(systemName string, alertRecord CachedAlertData, delay time.Duration) bool {
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func (am *AlertManager) schedulePendingStatusAlert(systemName string, alertData CachedAlertData, delay time.Duration) bool {
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alert := &alertInfo{
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systemName: systemName,
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alertRecord: alertRecord,
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expireTime: time.Now().Add(delay),
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systemName: systemName,
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alertData: alertData,
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expireTime: time.Now().Add(delay),
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}
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storedAlert, loaded := am.pendingAlerts.LoadOrStore(alertRecord.Id, alert)
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storedAlert, loaded := am.pendingAlerts.LoadOrStore(alertData.Id, alert)
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if loaded {
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return false
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}
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stored := storedAlert.(*alertInfo)
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stored.timer = time.AfterFunc(time.Until(stored.expireTime), func() {
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am.processPendingAlert(alertRecord.Id)
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am.processPendingAlert(alertData.Id)
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})
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return true
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}
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// handleSystemUp manages the logic when a system status changes to "up".
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// It cancels any pending alerts and sends "up" alerts.
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func (am *AlertManager) handleSystemUp(systemName string, alertRecords []CachedAlertData) {
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for _, alertRecord := range alertRecords {
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func (am *AlertManager) handleSystemUp(systemName string, alerts []CachedAlertData) {
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for _, alertData := range alerts {
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// If alert exists for record, delete and continue (down alert not sent)
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if am.cancelPendingAlert(alertRecord.Id) {
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if am.cancelPendingAlert(alertData.Id) {
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continue
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}
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if !alertRecord.Triggered {
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if !alertData.Triggered {
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continue
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}
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if err := am.sendStatusAlert("up", systemName, alertRecord); err != nil {
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if err := am.sendStatusAlert("up", systemName, alertData); err != nil {
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am.hub.Logger().Error("Failed to send alert", "err", err)
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}
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}
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@@ -117,20 +117,20 @@ func (am *AlertManager) processPendingAlert(alertID string) {
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}
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info := value.(*alertInfo)
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alertRecord, ok := am.alertsCache.Refresh(info.alertRecord)
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if !ok || alertRecord.Triggered {
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refreshedAlertData, ok := am.alertsCache.Refresh(info.alertData)
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if !ok || refreshedAlertData.Triggered {
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return
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}
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if err := am.sendStatusAlert("down", info.systemName, alertRecord); err != nil {
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if err := am.sendStatusAlert("down", info.systemName, refreshedAlertData); err != nil {
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am.hub.Logger().Error("Failed to send alert", "err", err)
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}
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}
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// sendStatusAlert sends a status alert ("up" or "down") to the users associated with the alert records.
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func (am *AlertManager) sendStatusAlert(alertStatus string, systemName string, alertRecord CachedAlertData) error {
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func (am *AlertManager) sendStatusAlert(alertStatus string, systemName string, alertData CachedAlertData) error {
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// Update trigger state for alert record before sending alert
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triggered := alertStatus == "down"
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if err := am.setAlertTriggered(alertRecord, triggered); err != nil {
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if err := am.setAlertTriggered(alertData, triggered); err != nil {
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return err
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}
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@@ -145,10 +145,10 @@ func (am *AlertManager) sendStatusAlert(alertStatus string, systemName string, a
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message := strings.TrimSuffix(title, emoji)
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// Get system ID for the link
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systemID := alertRecord.SystemID
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systemID := alertData.SystemID
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return am.SendAlert(AlertMessageData{
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UserID: alertRecord.UserID,
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UserID: alertData.UserID,
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SystemID: systemID,
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Title: title,
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Message: message,
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@@ -215,12 +215,12 @@ func (am *AlertManager) restorePendingStatusAlerts() error {
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_ = am.alertsCache.PopulateFromDB(false)
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for _, item := range pending {
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alertRecord, ok := am.alertsCache.GetAlert(item.SystemID, item.AlertID)
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alertData, ok := am.alertsCache.GetAlert(item.SystemID, item.AlertID)
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if !ok {
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continue
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}
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min := max(1, int(alertRecord.Min))
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am.schedulePendingStatusAlert(item.SystemName, alertRecord, time.Duration(min)*time.Minute)
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min := max(1, int(alertData.Min))
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am.schedulePendingStatusAlert(item.SystemName, alertData, time.Duration(min)*time.Minute)
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}
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return nil
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